Sunday, May 2, 2010

Disruptive Technology-Second Life

Second Life is a disruptive technology in that it is a virtual world where things we imagine in the real world and things we cannot imagine will be made possible (Nuthall 2008). Second Life will enable our avators in the virtual world do things that at this moment cannot be accomplished in the real world. Distance teaching and learning has been affected in many ways by virtual worlds. Second Life is one of the earliest of the virtual world applications and this has given rise to other virtual world applications.

Virtual worlds can be used for teaching and learning by individuals around the globe regardless of time and location. Multiple segments of the business world and the education community have been utilizing virtual worlds. Field trips to locations around the world from the classroom or home are made possible through virtual worlds. Disruptive technologies never move society straight from one point to another but there is chaos in between. With the development of so many virtual world applications, the quest would be to make them as real-life as possible. The company that will be able to enhance the animation to make the characters more life like will take the virtual world to new heights.

References
Nuthall, K. (2008). University World News; US: A disruptive technology arrives; retrieved from http://www.universityworldnews.com/article.php?story=20080117162121373
Second Life Work: Education (2009). retrieved from; http://education.secondlife.com/whysl/
Thornburg. D (2009). Disruptive Technologies; Laureate Education Inc. video podcast